There are two places where you8217;ll really be drawn into combat 8211; either battling confoundables (that8217;s anything from creatures to dark magic that have captured a foundable) or when you enter a fortress.
To cast spells you8217;ll need spell energy. How do you get more spell energy? This is collected from inns and to start with you can only have a maximum of 75 units. It8217;s topped up through the food or drink you get at inns, with some things (like fish and chips) giving you a bigger boost than other items on the menu. If you want to increase your maximum, you8217;ll need to use gold to upgrade your capacity.
When you cast a spell you use spell energy, so you can see that this energy is critical to battles 8211; if you don8217;t have enough at the start of the fight, you8217;ll reach a point where you can8217;t continue to cast spells and you lose.
When you8217;re facing something that needs a spell, you enter an animated sequence. You don8217;t get to choose which spell to cast, it8217;s a slightly on-rails experience where you8217;re guided to cast the appropriate spell for the situation.
- Move the phone to locate the confoundable, you8217;ll see an align icon.
- Tap when they are aligned, it turns blue.
- That locks the target in place and you no longer need to have your phone pointing at it 8211; you can just return your phone to a comfortable position.
- You8217;ll see a pattern on the display which you need to trace with your finger to cast the spell.
- Stay within the lines and complete the pattern.
- An accurate trace is a strong spell, an inaccurate trace is weaker.
- If the spell is strong enough, you defeat the confoundable and win.
- If the spell isn8217;t strong enough, you can try again, or the confoundable will disappear after a few attempts.
Fortresses are a concentration of dark forces and it8217;s here you8217;ll do most of the battling against creatures, death eaters or whoever 8211; wizarding challenges. While you might encounter the occasional werewolf roaming the streets, most of the time it8217;s going be in the fortress where you8217;re casting fighting spells.
Once you have arrived at a fortress, you can select chamber you want to battle in. You then pick a rune. The rune (which you8217;ll collect from treasure chests) will determine the rewards you get if you8217;re victorious. You then enter the chamber and you can select an enemy to battle.
- Use your finger to drag the indicator on the display over the target on the enemy, which looks like a star. You have a limited time to do this, but once one is on top of the other, you8217;ll see the blue circle appear. This is the most confusing part to figure out in your first battle.
- You8217;ll then see the trace for your spell appear, which you trace with your finger.
- The spell is cast and damage will come off your opponent8217;s power meter.
- The opponent will then retaliate and you have the chance to defend yourself by swiping in the direction of the arrow on the screen 8211; failure to do this means you8217;ll take more damage.
- You8217;ll then repeat the process from step one to cast another spell until the battle concludes.
In some cases, a weak enemy won8217;t cast a spell back, so you won8217;t have to defend. If you fail to cast your spell properly or don8217;t do it quickly enough, your enemy will keep attacking.
With more advanced enemies, the target area you need to align with is smaller, or moves more frequently, so is harder to lock on to, meaning you might miss the chance to cast your spell and you8217;ll have to defend again.
There are many different types of potions. Some you8217;ll be rewarded for levelling up, some you8217;ll create yourself from collected ingredients 8211; you can find them all in your Registry or down in the bottom right-hand corner during a battle.