If you thought the 2016 Doom reboot was over-the-top, then you haven8217;t seen anything yet. Id Software is back in action with Doom Eternal, which takes the modernized rendition of the first-person shooter classic and revs it up to an incredible degree—from more grotesque demons to demolish to even more deliciously violent takedowns and plenty more.
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Doom Eternal is the fifth main game in the legendary shooter series, but more notably, it8217;s the follow-up to the aforementioned modern revival. It takes that impressively well-honed approach, with its speedy and satisfyingly swift action, and seemingly amplifies it to a whole new level as the Doom Slayer hunts his ample prey through fiery, demon-infested locations on Earth.
The Doom Slayer was already suitably badass the last time around, but now he has some new tools and abilities to help make even quicker work of his prey. For example, he has a blade attached to his left arm that can be used to slash foes in half and rip out their organs (and stuff them into different openings, no less). He also has a grappling hook that uses enemies as an anchor, letting you swing from point to point by finding a new foe to penetrate. Along with some well-placed poles to swing off of, it adds more verticality to the experience.
Eternal also brings back some classic enemies from the pixel-packed originals, all reimagined for the modern era, and they8217;re gradually destructible: each will visibly deteriorate as you blast, pummel, and detonate them. And there are fresh weapons, as well, including some sort of phenomenal rune-engraved laser sword that appears at the tail end of the QuakeCon demo. There8217;s also a 8220;Super Shotgun Meat Hook mod,8221; which we can8217;t wait to see in action.
The campaign action is mostly set across fiery hellscapes, but the QuakeCon demo also showed off some fabulous-looking new terrain, such as intricately-designed fantasy castle locales. The new idTech 7 engine allows for vastly more detail and geometry than before, which makes for vaster and more involved environments.
It’s a direct sequel to the 2016 reboot, something that is immediately obvious from the DOOM Marine himself and the denizens of demons hungry for bullets in the debut trailer. Mick Gordon has also returned to compose the soundtrack, ensuring we’ll have plenty of metal brilliance to rock out to while vanquishing evil.
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Currently, launch is planned for PS4, Xbox One and PC in addition to the Nintendo Switch, with that port being handled by Panic Button, the company responsible for the Switch ports of both Wolfenstein II and the rebooted Doom.
No in-game footage has been shown thus far for DOOM: Eternal, with a more substantial debut to take place at QuakeCon in August. Considering the relatively small gap between Eternal and its predecessor, we imagine many of the same elements will return with a bunch of welcome refinements.
We expect the return of fast, frantic gunplay alongside glory kills and classic weapons ripe for experimentation. Time will tell whether the multiplayer mode will return, which received a lukewarm reception compared to the beloved campaign. One thing we’d love to see is the arcade mode implemented as a post-launched update available right away in DOOM: Eternal.
Here8217;s an interesting new twist for Doom Eternal: online players will now have the ability to take the role of demons and 8220;invade8221; another player8217;s campaign. It8217;s a strictly optional feature, in case you prefer to slay solo, but that should add a fun new wrinkle to the Doom experience. It will also finally provide an opportunity to experience the game from the other side of the shotgun in a campaign scenario.
Doom Eternal will also offer a more traditional take on competitive multiplayer, although it8217;s not yet clear what that will look like. The last Doom8217;s multiplayer, developed with external partner Certain Affinity, was widely seen as weak compared to the strong solo campaign.
However, id Software tells Polygon that Doom Eternal will feature something entirely new, and that they8217;re developing the multiplayer component themselves. 8220;It8217;s very Doom,8221; said creative director Hugo Martin. 8220;It8217;s very good.8221;
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