There8217;s a new version of PUBG Mobile for Android and iOS and it adds a host of new features, including a big one 8211; first person view.
The last big update (version 050) added a whole new map 8211; Miramar 8211; as well as a host of new features. The latest update (version 060) was teased by Tencent via Twitter, before appearing on 19 June for Android and iOS gamers.
First-person shooter
The headline change is first-person mode 8211; called FPP, first person perspective, in the game. The best view we have of this is via the official tease, losing the third-person view. Switching to first person means there8217;s more emphasis on weapon animations 8211; at least you can easily see at a glance if you have a silencer on your weapon.
Coming soon8230; #pubgmobile060 pic.twitter.com/eYuOBMC282
— PUBG MOBILE (@PUBGMOBILE) June 12, 2018
First-person view recreates a the view from other shooters, but means you can8217;t use the camera to get a view you can8217;t quite see 8211; especially when you8217;re prone. When you8217;re in long grass, that8217;s basically all you can see 8211; just like when you8217;re looking through your scope. At the same time, your character no longer takes up some of the view, so pointing and shooting feels a little more natural.
To access first person mode, you have to select it before you start the game. There8217;s a drop-down menu where you select the game type and here you can switch to FPP mode. FPP is handled separately from TPP (third-person perspective), so your results, tiers, etc, are all separated between the different views.
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Armoury and new lobby screen
There are a lot of cosmetic changes around version 6 of the mobile game. There8217;s a new lobby/home screen, changing the background 8211; appropriately to a wrecked football/soccer stadium (fitting as the World Cup is on), but also being more useful. You can test the new emotes, which let you perform some in-game actions.
These are a little more sophisticated than teabagging and you get a basic wave, kiss and a clap, with more that can be added as you progress with the Royale Pass (which we8217;ll discuss in a bit). We8217;ve not unlocked any more and we8217;re yet to see any get used in the game, but we suspect those quiet moments hiding in a house will turn into theatrical posturing, rather than doing burpees.
The other thing that8217;s now available from the lobby is a weapon for your character. You don8217;t just have to stand there, you can choose your favourite weapon to grasp. No, you don8217;t get to take it into the game, but when your avatar appears, the weapon does too.
Speaking of weapons, let8217;s talk about the Armoury.
You can now access the Armoury from the lobby where you can view all the weapons and see what you can add to them and what difference it makes. Just to burst that bubble, the only thing that really makes a difference is the quick draw mag to the overall firing speed in these stats.
It8217;s great to have access to all this information so you can make an informed decision about whether to take an Uzi or the UMP9. Take the UMP9, although if you8217;ve spent much time in the game, you8217;ll know most of these things anyway.
Royale Pass
Another major addition is the Royale Pass. PUBG seems to struggle with its rewards system as it8217;s a mishmash of things to collect and obtain and sometimes it just doesn8217;t work.
Adding to this (there8217;s still missions and events) is the Royale Pass with daily and weekly missions to increase your rank and earn more crates and rewards. The kicker seems to be that you can buy your way through Royale Pass ranks, rather than having to play, so it looks like another way for Tencent to monetise the game (alongside the shop). Again, there8217;s a Royale Pass Elite that you8217;d have to buy.
The Royale Pass runs in seasons, so you gain rank over a season time period and there8217;s a couple of benefits that come with it. Firstly, you8217;ll need Royale Pass to get a room pass and create a room, which is a private game.
Secondly, if you8217;re the highest ranking Royale Pass player on the aircraft, you8217;ll be able to change the finish for the aircraft before you jump.
Mini-Zone and Arcade changes
There are two gaming modes in PUBG Mobile 8211; Classic (100 players, full map) or there8217;s Arcade. When Arcade was introduced it was a 28 player mode on a smaller map, cycling through different weapon groups 8211; sometimes it was pistols, sometimes it was sniper rifles etc.
Arcade mode now introduces Mini-Zone which is a smaller playable area 8211; a section of the map 8211; but rather than 28 players, it8217;s still 100 players. That means it8217;s full-on carnage. Weapons and drops are more frequent, so it8217;s frantic all the way through.
There are two other game types that live in Arcade. Quick Match is an 8-minute match with a random group of weapons (like the old Arcade mode) and there8217;s Sniper Training, which is 15-minutes with sniper rifles. People love sniping, so it make sense.
When you select Arcade mode you can select which type of game you want, or just let it allocate you to any of the gaming modes. Again, you can play all in TPP or FPP and solo, duo or as a squad.
Other tweaks and changes
There8217;s a whole load more that8217;s going to be added too: melee weapons can damage car tyres and there8217;s going to be Asian character models.
One thing that8217;s a bit of a surprise is that you can no longer run over your team members with a vehicle to damage them 8211; for some time, this has been a way to rid a team of a disruptive team member (as well as be a total jerk in the game) 8211; but now you can mute individual team members (yay!).
There8217;s a whole load more on offer, from new animations for grenade throwing, to more sound effects, like crashing waves when you8217;re next to the beach, as well as bug fixes.
Overall, it8217;s a great set of updates for PUBG Mobile. Happy gaming!
Original source: https://www.pocket-lint.com/games/news/144861-pubg-mobile-version-6-first-person-mode-mini-zone